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Adversarial Simulator
  • Adversarial Simulator
  • docs
    • Installation Procedures
    • Setting Up Environment
      • Environment - 1
      • Environment - 2
    • Using Nvidia DRIVE SDK
    • Recording Sessions
    • Add Ons
      • Modular Roads
      • Animal Variety Pack
      • Scanned 3D People Pack
      • Vehicle Variety Pack
      • City - Object Pack
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  1. docs
  2. Setting Up Environment

Environment - 1

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Last updated 4 years ago

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This environment is well suited for a repetitive set of experimentation over a set of signs. Details of this experiment are as described in the research paper.

A map of the test facility developed within Unreal Engine. The diagram shows a test track for one traffic sign. All the traffic signs are independently arranged in parallel in a non-occluding fashion. High fidelity environment with Real-time ray tracing simulating shadows and reflection. Fine details like objects 1) cars and buildings 2) Traffic sign placed at the end of the track 3) Holdings 4) detailed rocks and vegetation with shadows 5) Realistic vegetation 6) Asphalt like material for the road with lane markings and 7) water reflecting sun rays.

Showing top view of the map created for Adversarial Attack analysis.